Updating old mame roms
- Fixed sound output only outputting mono audio - Added customizable pixel shader for texture replacement (see model2lua.txt) - Fixed Emulator-Exit not saving configuration - The emulator will now try to use pixel shader 2.0 when pixel shader 3.0 is unavailable - Added Full screen antialiasing (fsaa=1 in emulator.ini) - Fixed some 3D errors in dynamite cop causing low res textures to be used - Fixed texture replacement when two textures share the same tag data Finally the 1.0 version :).
- Finally fixed VF2 hair problems, now all graphics are correct.
Keep in mind that the windows XInput libraries only support vibration force feedback so an XBox360 driving controller won't have working force effects.
- Added optional meshed polygons for translucency (like the hardware does). This option requires a Pixel Shader 3 capable videocard. I've added this so I can ask for states to try to fix the invisible walls problem in daytona.
- Fixed HOTD rom loading that caused missing tilemap graphics (how to play, map on gameover). More accurate emulation of some TGP by using the data tables from the mainboard.
You'll need these table roms in Model2or inside the game zip.
- Fixed various bugs in the new Multi PCM sound emulation, causing some wrong loops and sounds. The current sound rom dump seems to be bad so the game will run without sound. To change the region, enter Test menu (F2) and press the sequence up,up,down,down,service (f1),test (f2) - Added Indianapolis 500 Rev A - Changed romsets to match MAME as much as possible. - Fixed eye paremeters being read as unsigned by the display list parser, causing bad geometry in daytona 4 players attract and sega rally 2 players attract.
Here is the usual (a) version fixing bugs in the previous release :) - Fixed missing trigger buttons in gun games - Fixed desert tank locked into test mode - Improved main cpu/sound cpu sync in Model2 Original games. - Fixed network board detection for sgt24h and overrev.
XInput allows direct access to XBox360 compatible controllers for vibration (they don't support vibration through Direct Input).
The games that use this hardware include Super Street Fighter, Street Fighter (Alpha, Zero, Alpha 2, etc), games with Marvel characters and Dungeons & Dragons series.
In order to play these games, you'll need the ROM images of the board and also a decryption table for these ROMs. You'll only find links to the decryption tables for these games.
As for the tools, the trick is to not be cheap about it.
Don't cut corners or try to make due with "what you have" - trust me when I say it will end in disappointment.